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Proto

What goes into making a new first person shooter?

Made with Unity

 

Unity is a fantastic engine. Not only can it build to practically every platform that there is, maximizing the potential audience, but it handles much of the rendering and provides an API to manipulate data and objects so that I can focus on the engineering of the product and not the 3D art.

Photon Cloud.

 

Every great multiplayer experience is made possible through networking. We rely on services to provide matchmaking in modern FPS titles, and with Photon, I am able to build my matchmaking logic across the world with the power of the cloud. Cloud matchmaking servers are nigh impregnable to DDOS attacks that plague Xbox Live and PSN, have 99% uptime, and Photon provides a peak end to end ping of 70 ms or less worldwide.

Play your way.

 

Thanks to Unity and Photon being the core technology behind Proto, you will be able to pick up and play on any device against any friends on any of their other devices. Xbox One vs PS4? PC vs Mac? Mouse vs Touch Screen? It's all possible.

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